Snapshot 15w20-01 | Release
Killin Game » Devlog
- Added zombies
- 50 health
- Moderately fast walking enemies
- Tactic: Swarm and conquer
- Stay away! You might end up in the middle of a swarm!
- Summoned by a Blood Crystal Altar.
- Added Spawner (a.k.a. Blood Crystal Altar)
- 600 health
- Non-mobile
- Tactic: Spawn enemies to defend
- After deactivation, the blood crystal will lose its powers of spawning. Undead energy will eventually re-power the blood crystal and reactivate it after a short period of time.
- Set number per map.
- Player's gun will now do 10 damage instead of 5.
- Zombies will no longer flip upside down when getting shot at.
- Zombies will no longer spawn in each other, causing random flying zombies.
- Rocks will now appear behind the player, instead of in-front.
- Altars apply a slowing effect to the player to increase difficulty.
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Killin Game
Status | In development |
Author | Reeb |
Genre | Fighting |
More posts
- Release 1.0.4a | Minor PatchesMay 12, 2020
- Release 1.0.3a | Map ExpansionMay 05, 2020
- Release 1.0.2a | Welcome the CraglordApr 21, 2020
- Snapshot 15w20-07 | Health and PweblesApr 11, 2020
- Snapshot 15w20-06 | Bug FixesApr 10, 2020
- Snapshot 15w20-05 | Kills Galore!Apr 09, 2020
- Snapshot 15w20-04 | Getting SomewhereApr 08, 2020
- Snapshot 15w20-03 | ProgressiveApr 07, 2020
- Snapshot 15w20-02 | GUIApr 07, 2020
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