Snapshot 15w20-07 | Health and Pwebles
Killin Game » Devlog
This is the final update to the pre-alpha stage of the game. Expect the first alpha release tomorrow.
Changes
- New Enemy: Pwebles
- Rock creatures that specialize in "close combat".
- Appear after 10 reactivation cycles occur.
- Pwebles do 25 damage per attack, they also move at 2.5x the speed of a zombie.
- 1 - 2 shots to kill, their health does not scale
- New Item: Zombie Essence
- Zombie essence will heal 5 hit-points on pickup.
- There is currently no maximum health in the game, this may change
Bug Fixes
- Pwebles have a smaller tendency to begin floating.
- Zombies won't studder when you are near the edge of the map.
- Pwebles now spawn at the correct size.
- Altars now enable and disable sound based on whether or not they are active.
- Fixed "lines" from appearing the ground when dashing.
- Activation and deactivation sounds no longer studder when being activated/deactivated.
- Activation and deactivation sounds aren't as loud.
Files
Latest Snapshot: 15w20-07 18 MB
Apr 11, 2020
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Killin Game
Status | In development |
Author | Reeb |
Genre | Fighting |
More posts
- Release 1.0.4a | Minor PatchesMay 12, 2020
- Release 1.0.3a | Map ExpansionMay 05, 2020
- Release 1.0.2a | Welcome the CraglordApr 21, 2020
- Snapshot 15w20-06 | Bug FixesApr 10, 2020
- Snapshot 15w20-05 | Kills Galore!Apr 09, 2020
- Snapshot 15w20-04 | Getting SomewhereApr 08, 2020
- Snapshot 15w20-03 | ProgressiveApr 07, 2020
- Snapshot 15w20-02 | GUIApr 07, 2020
- Snapshot 15w20-01 | ReleaseApr 06, 2020
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