Snapshot 15w20-03 | Progressive
Killin Game » Devlog
- New Progressive Spawning system:
- Altars now spawn between 1 and 4 zombies. Every time a player deactivates the altar, it will reactivate with a reduced timer.
- Altars will spawn more enemies the more they "level-up". This means that altars will get progressively more difficult.
- Altars will reactivate quicker after each deactivation
- Zombies now have 35 health instead of 50 health.
- Each bullet now does 15 damage instead of 10 damage.
- Holding down the mouse will now automatically fire the weapon.
Files
Latest Snapshot : 15w20-03 18 MB
Apr 07, 2020
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Killin Game
Status | In development |
Author | Reeb |
Genre | Fighting |
More posts
- Release 1.0.4a | Minor PatchesMay 12, 2020
- Release 1.0.3a | Map ExpansionMay 05, 2020
- Release 1.0.2a | Welcome the CraglordApr 21, 2020
- Snapshot 15w20-07 | Health and PweblesApr 11, 2020
- Snapshot 15w20-06 | Bug FixesApr 10, 2020
- Snapshot 15w20-05 | Kills Galore!Apr 09, 2020
- Snapshot 15w20-04 | Getting SomewhereApr 08, 2020
- Snapshot 15w20-02 | GUIApr 07, 2020
- Snapshot 15w20-01 | ReleaseApr 06, 2020
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