Snapshot 15w20-05 | Kills Galore!
Killin Game » Devlog
This update adds the final additions to the game's core mechanics...
- Expanded the progressive nature of the game...
- Zombies health will increase the more altar deactivations occur.
- Zombie hordes on altar activation will increase in number progressively as well
- New Wall Tile-set...
- Wall structures will appear at both ends of the map. This will prevent people from leaving the map via conventional methods.
- Two variants: Wall Bricks and Wall Patterned Bricks
- No difference in block properties.
- Indestructible.
- Scoring System...
- Kills and deaths are now recorded.
- Score is calculated from kills and deaths.
- Death Screen...
- On death the screen will turn red and display the score and kills.
- Main menu button was also added.
- Movement of the player is disabled while on the death screen.
- GUI updates...
- New altar reactivations icon in the lower right portion of the screen.
Files
Latest Snapshot: 15w20-05 22 bytes
Apr 09, 2020
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Killin Game
Status | In development |
Author | Reeb |
Genre | Fighting |
More posts
- Release 1.0.4a | Minor PatchesMay 12, 2020
- Release 1.0.3a | Map ExpansionMay 05, 2020
- Release 1.0.2a | Welcome the CraglordApr 21, 2020
- Snapshot 15w20-07 | Health and PweblesApr 11, 2020
- Snapshot 15w20-06 | Bug FixesApr 10, 2020
- Snapshot 15w20-04 | Getting SomewhereApr 08, 2020
- Snapshot 15w20-03 | ProgressiveApr 07, 2020
- Snapshot 15w20-02 | GUIApr 07, 2020
- Snapshot 15w20-01 | ReleaseApr 06, 2020
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